Mattel card game Uno
Uno $17.99
UNO, the classic card game of matching colours and numbers that is easy to pick up…impossible to put down, now comes with customisable Wild Cards for added excitement!Players take turns racing to get rid of all their cards by matching a card in their hand with the current card shown on top of the deck. Special Action cards deliver game-changing moments and help defeat opponents! Use the Swap Hands card to change hands with any other opponent and use the 3 customisable (and erasable) Wild Cards to write your own rules! You’ll find 19 cards of each colour (red, green, blue, and yellow), 8 Draw Two, Reverse and Skip cards in every colour, 4 Wild Cards, 4 Wild Draw Four cards, 1 Wild Swap Hands Card and 3 Wild Customisable cards. If you can’t make a match, you must draw from the central pile! Don’t forget to shout “UNO” when you only have one card remaining! The player to get rid of all the cards in their hand scores points for any cards their opponents are left holding. The first player to reach 500 points wins. Get Wild 4 UNO! includes 112 cards and instructions. Colours and decorations may vary.
Not specified Board game The Resistance Third Edition
The Resistance Third Edition $39.99
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Not specified Board game Terraforming Mars
Terraforming Mars $119.99
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
lets play games card game Sabobatage: The Boba Card Game
Sabobatage: The Boba Card Game $44.99
Sabobatage is a strategic tabletop game inspired by boba, also known as bubble tea or pearl milk tea. Have you or a friend ever said, "I wish I had a boba shop and could drink boba all day?" Make those dreams come true with this card game that’s fun with your friends and perfect for the whole family. How it works: The deck consists of ingredient cards and action cards. Your aim is to be the first to build 5 complete drink sets! On each player's turn, an action may be taken using the action cards - these consist of helpful cards, attack cards, and protection cards. Players need to be as strategic as possible so that their ingredients don't get stolen or tossed away. Get ready to retaliate because revenge has never tasted so sweet!
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lets play games Board game One Night Ultimate Werewolf
One Night Ultimate Werewolf $49.99
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
Fantasy Flight Games card game Marvel Champions LCG The Card Game Core Set
Marvel Champions LCG The Card Game Core Set $119.99
"With great power, there must also come great responsibility."–Stan Lee, Amazing Fantasy #15 Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion? Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players! Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. Gameplay: Marvel Champions: The Card Game sees players taking on the roles of the iconic heroes of the Marvel universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit-point trackers, and more, The Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel universe. Choose to play as Iron Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine your powers to take down the rampaging Rhino, the devious Klaw, or the utterly terrifying Ultron! The game brings the epic battles of the Marvel Universe to your tabletop. Each game sees the players selecting both their hero and a scenario consisting of a villain and a scheme. Each villain and scheme has multiple forms, shifting the momentum and rules of the fight as the villain continues to enact their plans and the heroes race to defeat them with a wide array of powers and tools. Let the scheme advance enough times, and the heroes will lose the game. However, if you can fight through the villains' various forms and thwart them with a combination of teamwork, skill, and luck, your team of heroes will emerge as champions! But it won’t be that easy, every villain has their own encounter deck full of minions and tactics.
Pandasaurus Games Board game Machi Koro 5th Anniversary
Machi Koro 5th Anniversary $54.99
The Smash hit Machi Koro is back in an all new, better than ever edition! All new 3d molded custom coins in 3 sizes and colors - no more punchboard money! Brand new 20mm chunky dice reworked rulebook for even simpler set up and play! New spot UV and gold foil on box set it apart from other games on the shelf!
lets play games Board game Loopin' Louie
Loopin' Louie $29.99
In Loopin' Louie, a battery-powered motor placed in the center of the table rotates a boom with a little plastic plane. Four radial arms lead out to the players' barns and the chickens they're trying to protect. Each barn has a little lever, which is used to knock the rotating plane away from your chickens and hopefully into someone else's. When only one player has chickens remaining, he or she wins the game. Very silly and very addictive
Good Games Publishing Board game Land vs Sea
Land vs Sea $44.99
Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.2, 3 & 4 player modes:You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.
dire wolf Board game Dune Imperium
Dune Imperium $99.99
Dune: Imperium is a deck-building and worker-placement game set in the world of Dune.
Scorpion Masque Board game Decrypto 5th Anniversary Edition
Decrypto 5th Anniversary Edition $36.99
The #1 Party Game on BBG is celebrating its 5th birthday! Addictive as always, it now comes in an attractive black box with gold highlights. In addition to its new look, there are 440 new words to breathe new life into this classic and extend its replayability. Contents 110 brand new Keyword cards (440 new words) 1 Sand Timer 2 Screens 8 Tokens 48 Code cards 1 Rule book 50 Note Sheets
Z-Man Games General Citadels Revised Edition
Citadels Revised Edition $49.99
The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
Z-Man Games Board game Carcassonne
Carcassonne $64.99
Develop the landscape of a medieval fortress city one tile at a time in this classic game. Inspired by the medieval fortress in southern France of the same name, Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their followers. Players score points by having followers on features as they're completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game. Followers can take many different roles in Carcassonne—knights, monks, farmers, or thieves—determined by the type of tile on which they're placed. Each role scores points differently, so you'll need careful planning to make the best use of your followers. For example, thieves are placed on roads and score one point for every tile making up that road. On the other hand, monks are placed in cloisters and score nine points—one for each tile surrounding the monastery—when the last of those nine tiles is placed. You have a limited number of followers and, once placed, you don't get them back until the feature they're on is completed. You'll need to consider whether to go for quick scores of low points that leave you with more available followers, or work toward higher points that commit your followers long-term. As the map grows, so does the opportunity for players to disrupt each other’s plans. Everyone is adding to the same map and only one follower can be on any given feature at a time—so if you don’t place a follower on something, someone else probably will. Clever placement of tiles and followers can deny other players points—or even steal them away. Whether blocking a city's growth or connecting with your opponent’s road to share the points, Carcassonne provides plenty of ways to use your cunning and outsmart your opponents. With its simple yet rich game mechanics and eighty-four tiles that can be configured into numerous combinations, Carcassonne appeals to beginners and veteran gamers alike. This edition is entirely redesigned and modernized, and includes two expansions: The River and The Abbot.
Repos Production Board game 7 Wonders New Edition
7 Wonders New Edition $99.99
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. In 7 Wonders: New Edition, multiple elements of the renowned drafting game for two to seven players are getting spruced up. First, the new edition will come in a larger box with new box artwork and logo. Second, the wonder boards are now larger and instead of having an (A) and (B) side with the same artwork, they now have a day side and a night side. Third, the iconography for the cost of each card has been relocated to improve clarity. Fourth, the iconography for chaining (building without paying the production cost) cards has been revised to improve understanding. Finally, the rules have been rewritten to make learning the game easier. The award-winning gameplay designed by Antoine Bauza, remains the same.
Repos Production Board game 7 Wonders Duel
7 Wonders Duel $49.99
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.